Interpolation-Friendly Soft Shadow Maps
نویسنده
چکیده
We present Penumbra Limit Maps, a technique for rendering soft shadows from a modified shadow map. The shadow representation used by our method has excellent interpolation properties, allowing the shadow boundary to be rendered with sub shadowmap-pixel accuracy, which partially mitigates the resolution problems common to shadow map methods. Unlike similar shadow map methods, our method includes both inner and outer penumbrae, and is in fact physically correct for the simplest case of a straight object edge and infinitely distant extended light source. At object corners or where multiple object edges overlap, our method is no longer physically exact, but still gives plausible results. Finally, we show the method can be implemented naturally and efficiently on programmable graphics hardware.
منابع مشابه
Soft bilateral filtering volumetric shadows using cube shadow maps
Volumetric shadows often increase the realism of rendered scenes in computer graphics. Typical volumetric shadows techniques do not provide a smooth transition effect in real-time with conservation on crispness of boundaries. This research presents a new technique for generating high quality volumetric shadows by sampling and interpolation. Contrary to conventional ray marching method, which re...
متن کاملSample Based Visibility for Soft Shadows using Alias-free Shadow Maps
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that typically requires only a single render pass from the light, in contrast to using depth peeling and one pass per layer. For closed objects, we also suppress the need for a bias. The method is extended to soft shadow samp...
متن کاملPacket-based Hierarchal Soft Shadow Mapping
Recent soft shadow mapping techniques based on back-projection can render high quality soft shadows in real time. However, real time high quality rendering of large penumbrae is still challenging, especially when multilayer shadow maps are used to reduce single light sample silhouette artifact. In this paper, we present an efficient algorithm to attack this problem. We first present a GPU-frien...
متن کاملSoft Shadows by Ray Tracing Multilayer Transparent Shadow Maps
We present a method for high quality soft shadows for area lights in cinematic lighting. The method is an extension of traditional shadow maps, so it has the advantage of image based shadow methods; the algorithm’s complexity is independent of geometric complexity. We introduce multilayer transparent shadow maps, which can be used to produce high quality soft shadows for scenes with extremely c...
متن کاملOpacity Shadow Maps
Opacity shadow maps approximate light transmittance inside a complex volume with a set of planar opacity maps. A volume made of standard primitives (points, lines, and polygons) is sliced and rendered with graphics hardware to each opacity map that stores alpha values instead of traditionally used depth values. The alpha values are sampled in the maps enclosing each primitive point and interpol...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2006